Abolition: Made with Unreal Development Kit
I began conceptualization for this map by creating my ideal layout (seen above.) My main goal for this level was to create an asymmetrical map that would be balanced for single player and team-based modes. I wanted a layout that would loop back in on itself without too many dead ends so that players would be constantly moving.
All assets were created by and are copyright of Epic Games
Abolition Fly-through from Max Alvarez on Vimeo.