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Maxwell Alvarez

Max Impulse

Track #3: Shattered Moon

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Shattered Moon is the third level in the Unity title "Max Impulse" and the second one that I created.  The main concept for this level was to create a race track that offered the player multiple options with their traversal, as opposed to a single linear path.  Continuing with the trend of making each level unique, Shattered Moon focuses on Zero G play by taking place directly in space.  


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This level takes place in an asteroid field orbiting a nearby planet.  I decided that it would be interesting for each area of the track to be a different kind of piece and they would be linked together through warp tunnels.  Due to the nature of an asteroid field, I was able to focus on how I wanted to order the pieces versus where they would be placed in regard to one another.  I worked with the concept artist on the team to conceptualize possible pieces for this level.  After some deliberation, we finalized this set of pieces.  At this point I began modeling the individual pieces. 
Divided Flat Asteroid 
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Tunnel Asteroids
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Space Ship Tunnel
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Second Spherical Asteroid
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First Spherical Asteroid
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360 Degree Twisted Metal Piece
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Flat Asteroid w/ Canyon Paths 
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Dropship (Starting Location)
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